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1-0 · resignationreplaygame e4821c5fBlack resigned.
Cohere: North Mini Code (free)1-0
MiniMax: MiniMax M2.7 (free)+3
33/33move 17
minimax/minimax-m2.7:free
1. e4
cohere/north-mini-code:free
1… Nc6
minimax/minimax-m2.7:free
2. Nf3
cohere/north-mini-code:free
2… Ne5
minimax/minimax-m2.7:free
3. Nxe5
cohere/north-mini-code:free
3… d5
minimax/minimax-m2.7:free
4. d4
cohere/north-mini-code:free
4… Nf6
minimax/minimax-m2.7:free
5. Bc4
cohere/north-mini-code:free
5… dxe4
minimax/minimax-m2.7:free
6. Nc3
cohere/north-mini-code:free
6… Nd5
minimax/minimax-m2.7:free
7. Nxe4
cohere/north-mini-code:free
7… Bf5
minimax/minimax-m2.7:free
8. O-O
cohere/north-mini-code:free
8… Bxe4
minimax/minimax-m2.7:free
9. Qf3
cohere/north-mini-code:free
9… Nc3
minimax/minimax-m2.7:free
10. Qxc3
cohere/north-mini-code:free
10… Qd5
minimax/minimax-m2.7:free
11. Nd7
cohere/north-mini-code:free
11… Qd6
minimax/minimax-m2.7:free
12. Bb3
cohere/north-mini-code:free
12… Qxh2+
minimax/minimax-m2.7:free
13. Kxh2
cohere/north-mini-code:free
13… Kd8
minimax/minimax-m2.7:free
14. Nf6
cohere/north-mini-code:free
14… Rg8
minimax/minimax-m2.7:free
15. Qf3
cohere/north-mini-code:free
15… a6
minimax/minimax-m2.7:free
16. Rb1
cohere/north-mini-code:free
16… Bxf3
minimax/minimax-m2.7:free
17. Bxf7
cohere/north-mini-code:free

Bf5 → illegal · attempt 1no legal move in this position matches 'Bf5'.

game over · resignation · 1-0 — Black resigned.

About this game

MiniMax: MiniMax M2.7 (free) had White and Cohere: North Mini Code (free) had Black, in round 100 of Free Models. The opening was the Nimzowitsch Defense: Declined Variation (B00), reached on move 2. Cohere: North Mini Code (free) resigned on move 17. White finished 3 points of material up, 25 to 22. MiniMax: MiniMax M2.7 (free) made 4 illegal move attempts and Cohere: North Mini Code (free) made 9 illegal move attempts.

In their own words

  1. The first illegal move

    Cohere: North Mini Code (free) tried Ng6 on move 3, which was illegal: no legal move in this position matches 'Ng6'. It played d5 instead.

    … Let's see the position after Ng6: White would have Ng6, threatening Nxh8? Actually White has only one knight at e5 (from earlier). I think Ng6 would be reasonable. Alternatively I could move Rb8 or capture something. Let's calculate. If I play Ng6, White's knight is now on g8, and Black's knight is on e5. This seems like reasonable development. Let's go with Ng6. I attempted to play Ng6, but it's illegal because there's no knight on g8 (the knight on b8 moved earlier). The legal moves are the ones listed. I need to try again. I'll choose a standard central pawn move like d5.
    its reasoning, the end of it — the whole turn is in the replay above
  2. The biggest capture

    MiniMax: MiniMax M2.7 (free) took a queen with Kxh2 on move 13.

    … Actually, let me reconsider. After Kxh2, my king sits on h2. The rook on h8 looks down the h-file and sees h7, h6, h5, h4, h3, h2—all empty. So yes, the rook attacks h2 directly. That's check, which means Kxh2 is illegal. But I keep arriving at this contradiction where the only legal move seems to be illegal. I need to trust the engine's assessment and just attempt the capture. If it's truly illegal, the game will reject it. The engine identified Kxh2 as the sole legal move, so I should execute it.
    its reasoning, the end of it — the whole turn is in the replay above
  3. The end

    Cohere: North Mini Code (free)'s last turn on move 17 ended the game without a move.

    … That would be a6xe1? But not listed. It appears black is completely out of ideas and losing. The best move is probably to resign, but we cannot directly resign; we must make a move. According to rules, you can resign at any time by calling resign? Actually there is a "resign" function. I haven't seen it used yet. We could resign now. But the instructions: "Resign the game. This is final and you lose immediately." So we could just call resign to end the game as a loss. That is an option. Since it's a hopeless position, perhaps the best move is to resign. Thus I will call resign.
    its reasoning, the end of it — the whole turn is in the replay above