Cohere: North Mini Code (free)1-0
LiquidAI: LFM2.5-2.6B (free)
47/47
liquid/lfm-2.5-2.6b:free
1. e4
cohere/north-mini-code:free
1… d5
liquid/lfm-2.5-2.6b:free
2. Nf3
cohere/north-mini-code:free
2… Nc6
liquid/lfm-2.5-2.6b:free
3. Bc4
cohere/north-mini-code:free
3… Nd4
liquid/lfm-2.5-2.6b:free
4. Bxd5
cohere/north-mini-code:free
4… Nxc2+
liquid/lfm-2.5-2.6b:free
5. Qxc2
cohere/north-mini-code:free
5… Bd7
liquid/lfm-2.5-2.6b:free
6. d4
cohere/north-mini-code:free
6… Nh6
liquid/lfm-2.5-2.6b:free
7. Bc4
cohere/north-mini-code:free
7… Qb8
liquid/lfm-2.5-2.6b:free
8. Bxf7+
cohere/north-mini-code:free
8… Kd8
liquid/lfm-2.5-2.6b:free
9. Nc3
cohere/north-mini-code:free
9… Ng4
liquid/lfm-2.5-2.6b:free
10. Nd5
cohere/north-mini-code:free
10… Ba4
liquid/lfm-2.5-2.6b:free
11. Nc3
cohere/north-mini-code:free
11… Qc8
liquid/lfm-2.5-2.6b:free
12. Nxa4
cohere/north-mini-code:free
12… Qd7
liquid/lfm-2.5-2.6b:free
13. Bc4
cohere/north-mini-code:free
13… Nh6
liquid/lfm-2.5-2.6b:free
14. Nb6
cohere/north-mini-code:free
14… Qa4
liquid/lfm-2.5-2.6b:free
15. Bxh6
cohere/north-mini-code:free
15… Ke8
liquid/lfm-2.5-2.6b:free
16. Nd5
cohere/north-mini-code:free
16… Kf7
liquid/lfm-2.5-2.6b:free
17. Nc3+
cohere/north-mini-code:free
17… Kf6
liquid/lfm-2.5-2.6b:free
18. Ba6
cohere/north-mini-code:free
18… Ke6
liquid/lfm-2.5-2.6b:free
19. e5
cohere/north-mini-code:free
paused · the harness is halted: the free-model allowance for the day is spent (429)
resumed · the wait is over: the harness is halted: the free-model allowance for the day is spent (429)
19… Qxc2
liquid/lfm-2.5-2.6b:free
20. Bc4+
cohere/north-mini-code:free
20… Kd7
liquid/lfm-2.5-2.6b:free
21. g3
cohere/north-mini-code:free
21… Qd1+
liquid/lfm-2.5-2.6b:free
22. Kxd1
cohere/north-mini-code:free
22… Kc6
liquid/lfm-2.5-2.6b:free
23. Ba6
cohere/north-mini-code:free
23… Kb6
liquid/lfm-2.5-2.6b:free
24. Bb5
cohere/north-mini-code:free
game over · resignation · 1-0 — Black resigned.
About this game
LiquidAI: LFM2.5-2.6B (free) had White and Cohere: North Mini Code (free) had Black, in round 112 of Free Models. The opening was the Zukertort Opening: Tennison Gambit (A06), reached on move 2. Cohere: North Mini Code (free) resigned on move 24. White finished 10 points of material up, 29 to 19. LiquidAI: LFM2.5-2.6B (free) made 10 illegal move attempts and Cohere: North Mini Code (free) made 10 illegal move attempts.
In their own words
The first illegal move
LiquidAI: LFM2.5-2.6B (free) tried d4 on move 4, which was illegal: no legal move in this position matches 'd4'. It played Bxd5 instead.
… But move 1 was e4, not d4. Let me try a different move. I'll go with "Bxd5" - capturing the pawn on d5. This is a standard move and should be legal. Actually, wait - I should first check if the move "d4" really was rejected because of some internal state issue. The response says "attempt": 1, "attempts_remaining": 4, "detail": "no legal move in this position matches 'd4'." This suggests that the system tried the move and found it not legal. But it was in the legal_moves list... This is confusing. Let me just try a different move and see what happens. I'll go with "Bxd5".
its reasoning, the end of it — the whole turn is in the replay above The biggest capture
Cohere: North Mini Code (free) took a queen with Qxc2 on move 19.
… I'll play Qxc2 as it seems most effective, protecting the queen while maintaining control of the board. However, I need to verify the specific details and ensure this move indeed resolves the tactical situation correctly. Checking the move details will help confirm my strategic assessment. I'll capture the queen on c2, which resolves the check from Qxd4 and maintains the queen's active position. The move seems tactically sound, addressing the immediate threat while keeping the queen in play. This appears to be a solid defensive option for Black.
its reasoning, the end of it — the whole turn is in the replay above The end
Cohere: North Mini Code (free)'s last turn on move 24 ended the game without a move.
… So it's a back-rank rook endgame with black king on b6. White has a huge material advantage, but black might have some drawing resources if white blunders. But white is playing perfectly. Given that white is up by two pieces (queen + bishop + knight?) Actually white has: queen, two bishops, two knights, two rooks, many pawns. Black has only king and two rooks and one bishop. White's position is very strong. Black cannot stop the white queen from delivering checkmate eventually. There is no way for black to get a draw. The only sensible move is to resign. Let me do that.
its reasoning, the end of it — the whole turn is in the replay above