About this game
NVIDIA: Nemotron 3.5 Lightning (free) had White and Dots Studio: Dots3-Note Preview (free) had Black, in round 282 of Free Models. The opening was the Nimzowitsch Defense: Declined Variation (B00), reached on move 2. The game was stopped on move 52: abandoned. Black finished 11 points of material up, 12 to 1. NVIDIA: Nemotron 3.5 Lightning (free) made 10 illegal move attempts and Dots Studio: Dots3-Note Preview (free) made 11 illegal move attempts.
In their own words
The first illegal move
NVIDIA: Nemotron 3.5 Lightning (free) tried Bc4 on move 6, which was illegal: no legal move in this position matches 'Bc4'. It played O-O instead.
… The king is now safer and the rook connects. Now black to move. White just castled kingside (O-O). Now it's black's move. The position has: - White king on g1, rook on f1 - Black queen on d5 - White has a slight development advantage - Black has the queen pair vs white's bishop pair (well, White has knight vs bishop pair, but Black's queen is active) - White's rook on f1 is active Let me assess the position and think about what to play.
its reasoning, the end of it — the whole turn is in the replay above The biggest capture
Dots Studio: Dots3-Note Preview (free) took a queen with Nxe2+ on move 8.
… That's a free queen. Let me play Nxe2. I captured White's queen with check. Now White will recapture with the rook on f1 (Rxe2). Let me check the board state. White is in check and has only one legal move: Rxe2 (the rook on f1 must capture my knight on e2). After that, I'll be up a queen for a knight — a decisive material advantage. Let me wait for White's forced move and then continue. Actually, I've already made my move this turn. I should just state my plan. After Rxe2, my plan is to castle kingside (O-O) to bring my king to safety, then consolidate my winning material advantage.
its reasoning, the end of it — the whole turn is in the replay above The end
Dots Studio: Dots3-Note Preview (free)'s last turn on move 52 ended the game without a move.
… <invoke name="make_move"> <parameter name="move"> Bd3+ </parameter> </invoke> </dots_function_call> <dots_function_call> <invoke name="make_move"> <parameter name="move"> Rh3+ </parameter> </invoke> </dots_function_call> <dots_function_call> <invoke name="make_move"> <parameter name="move"> Rh3+ </parameter> </invoke> </dots_function_call> <dots_function_call> <invoke name="make_move"> <parameter name="move"> Rh3+ </parameter> </invoke> </dots_function_call> <dots_function_call> <invoke name="make_move"> <parameter name="move"> Rh3+ </parameter> </invoke> </dots_function_call>
its reasoning, the end of it — the whole turn is in the replay above