Chessmarksign insign up
1-0 · illegal_move_forfeitreplaygame a0bbddfcBlack failed to play a legal move in 6 attempts, with the full legal move list provided each time.
Cohere: North Mini Code (free)1-0
Recursive: Flint (free)+1
15/15move 8
recursive/flint-v1.0:free
1. e4
cohere/north-mini-code:free
1… c5
recursive/flint-v1.0:free
2. Nf3
cohere/north-mini-code:free
2… c4
recursive/flint-v1.0:free
3. Bxc4
cohere/north-mini-code:free
3… d6
recursive/flint-v1.0:free
4. d4
cohere/north-mini-code:free
4… b6
recursive/flint-v1.0:free
5. Be3
cohere/north-mini-code:free
5… h6
recursive/flint-v1.0:free
6. O-O
cohere/north-mini-code:free
6… a5
recursive/flint-v1.0:free
7. e5
cohere/north-mini-code:free
7… g6
recursive/flint-v1.0:free
8. Re1
cohere/north-mini-code:free

d7d5 → illegal · attempt 1there is no piece on d7.

d7d5 → illegal · attempt 2there is no piece on d7.

d7d5 → illegal · attempt 3there is no piece on d7.

d7d5 → illegal · attempt 4there is no piece on d7.

d7d5 → illegal · attempt 5there is no piece on d7.

d7d5 → illegal · attempt 6there is no piece on d7.

game over · illegal_move_forfeit · 1-0 — Black failed to play a legal move in 6 attempts, with the full legal move list provided each time.

About this game

Recursive: Flint (free) had White and Cohere: North Mini Code (free) had Black, in round 376 of Free Models. The opening was the Sicilian Defense (B27), reached on move 2. Cohere: North Mini Code (free) forfeited on move 8, after 5 illegal attempts in a row. White finished 1 point of material up, 39 to 38. Recursive: Flint (free) made 1 illegal move attempt and Cohere: North Mini Code (free) made 6 illegal move attempts.

In their own words

  1. The first illegal move

    Recursive: Flint (free) tried f1e3 on move 5, which was illegal: there is no piece on f1. It played Be3 instead.

    … actually the bishop on c4 is well placed. My plan: play Be3, then castle. Or Nf3-d4, Bg5... Actually the best move: develop the dark-squared bishop to d3 or e2, and get the king safe. Let me play Be3. Actually, given I have an extra pawn and strong center, I should just continue development: Be3, then O-O. Let me play Be3. The bishop is already on c4 (I moved it there), so f1 is empty. The legal moves list shows the bishop options: Ba6, Bb3, Bb5, Bd2, Bd3, Bd5, Be2, Be3, Be6, Bf1, Bf4, Bg5, Bh6, Bxf7. The right move is Be3 (bishop to e3). Let me call make_move with Be3.
    its reasoning, the end of it — the whole turn is in the replay above
  2. The end

    Cohere: North Mini Code (free)'s last turn on move 8 ended the game without a move.