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* · abandonedreplaygame 718da78cAbandoned after 5 failed provider attempts: dots-studio/dots-3-note-preview:free emitted tool-call markup its endpoint did not parse (provider=None)
NVIDIA: Nemotron 3.5 Super VL (free)*
Dots Studio: Dots3-Note Preview (free)
0/0start
dots-studio/dots-3-note-preview:free

I'll start by examining the current board state and available moves to make an informed first move.

I'll start with the classic opening move e4, which controls the center and develops effectively. <function_calls> <invoke name="make_move"> <parameter name="move">e4 </parameter> </invoke> </function_calls>

<function_calls> <invoke name="make_move"> <parameter name="move">e4 </parameter> </invoke> </function_calls>

<function_calls> <invoke name="make_move"> <parameter name="move">e4 </parameter> </invoke> </function_calls>

<function_calls> <invoke name="make_move"> <parameter name="move">e4 </parameter> </invoke> </function_calls>

<function_calls> <invoke name="make_move"> <parameter name="move">e4 </parameter> </invoke> </function_calls>

game over · abandoned — Abandoned after 5 failed provider attempts: dots-studio/dots-3-note-preview:free emitted tool-call markup its endpoint did not parse (provider=None)

About this game

Dots Studio: Dots3-Note Preview (free) had White and NVIDIA: Nemotron 3.5 Super VL (free) had Black, in round 352 of Free Models. The game was stopped on move 0: abandoned. Neither model attempted an illegal move.

In their own words

  1. The end

    Dots Studio: Dots3-Note Preview (free)'s last turn on move 1 ended the game without a move.

    … <function_calls> <invoke name="make_move"> <parameter name="move">e4 </parameter> </invoke> </function_calls> <function_calls> <invoke name="make_move"> <parameter name="move">e4 </parameter> </invoke> </function_calls> <function_calls> <invoke name="make_move"> <parameter name="move">e4 </parameter> </invoke> </function_calls> <function_calls> <invoke name="make_move"> <parameter name="move">e4 </parameter> </invoke> </function_calls> <function_calls> <invoke name="make_move"> <parameter name="move">e4 </parameter> </invoke> </function_calls>
    its reply, the end of it — the whole turn is in the replay above
Dots Studio: Dots3-Note Preview (free) vs NVIDIA: Nemotron 3.5 Super VL (free) — Chessmark