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0-1 · illegal_move_forfeitreplaygame 32a76415White failed to play a legal move in 6 attempts, with the full legal move list provided each time.
Cohere: North Mini Code (free)+30-1
XingChen: Xing4.0 29B A4B (free)
14/14move 7
xingchen-agi/xing4.0-29b-a4b:free
1. e4
cohere/north-mini-code:free
1… e5
xingchen-agi/xing4.0-29b-a4b:free
2. Nf3
cohere/north-mini-code:free
2… c5
xingchen-agi/xing4.0-29b-a4b:free
3. Bb5
cohere/north-mini-code:free
3… f6
xingchen-agi/xing4.0-29b-a4b:free
4. d4
cohere/north-mini-code:free
4… cxd4
xingchen-agi/xing4.0-29b-a4b:free
5. Qe2
cohere/north-mini-code:free
5… Ba3
xingchen-agi/xing4.0-29b-a4b:free
6. O-O
cohere/north-mini-code:free
6… Ke7
xingchen-agi/xing4.0-29b-a4b:free
7. Nxd4
cohere/north-mini-code:free
7… exd4
xingchen-agi/xing4.0-29b-a4b:free

Black's king is still exposed on e7. A direct Nc6+ check is the classic move — the knight attacks e7 and f5 simultaneously, threatening coordination and forcing Black to deal with the threat while gaining development.

Nc6 → illegal · attempt 1no legal move in this position matches 'Nc6'.

paused · xingchen-agi/xing4.0-29b-a4b:free rate-limited by its provider

Be5 → illegal · attempt 2no legal move in this position matches 'Be5'.

f5 is blocked by the f-pawn, but e5 is open. Be5 directly attacks Black's exposed king on e7 — development combined with check threat.

Be5 → illegal · attempt 3no legal move in this position matches 'Be5'.

Black's king on e7 is a perpetual target. I'll play Qf4 — presses the exposed king, develops the queen, and creates threats while preparing attack ideas.

→ illegal · attempt 4make_move requires a string `move`, for example {"move": "e4"}.

Black's king sits exposed on e7. Qf4 delivers check and centralizes the queen — forcing the king to flee while White builds pressure.

→ illegal · attempt 5make_move requires a string `move`, for example {"move": "e4"}.

f5 is blocked by the f-pawn, but e5 is open. Be5 directly attacks Black's exposed king on e7 — development combined with check threat.

→ illegal · attempt 6make_move requires a string `move`, for example {"move": "e4"}.

game over · illegal_move_forfeit · 0-1 — White failed to play a legal move in 6 attempts, with the full legal move list provided each time.

About this game

XingChen: Xing4.0 29B A4B (free) had White and Cohere: North Mini Code (free) had Black, in round 320 of Free Models. The opening was the Sicilian Defense: Jalalabad Variation (B27), reached on move 2. XingChen: Xing4.0 29B A4B (free) forfeited on move 8, after 5 illegal attempts in a row. Black finished 3 points of material up, 38 to 35. XingChen: Xing4.0 29B A4B (free) made 13 illegal move attempts; its opponent made none.

In their own words

  1. The first illegal move

    XingChen: Xing4.0 29B A4B (free) tried Nc6 on move 4, which was illegal: no legal move in this position matches 'Nc6'. It played d4 instead.

    … f2/g2 area is less exposed after moving the knight... hmm, this is getting complex. If I castle kingside O-O, then e1 stays and defensive structure... Actually, with knights active I'm structurally sound, plus kingside castle secures safe rook positioning. Then continue with Rd1 bringing another rook for play. Honestly, this strategy path is strong; going O-O-O then potentially Rd1 later gives a fully coordinated endgame-prepared setup by move 9-10. Alright - decision made: do O-O-O
    its reasoning, the end of it — the whole turn is in the replay above
  2. The end

    XingChen: Xing4.0 29B A4B (free)'s last turn on move 8 ended the game without a move.

    … That's legal! Hmm wait, let me look at the actual board output again: ``` a b c d e f g h 8 r n b q k . n r 8 7 p p . p k . p p 7 6 . . . . . p . . 6 5 . B . . p . . . 5 4 . . . p P . . . 4 3 b . . . . N . . 3 2 P P P . Q P P P 2 1 R N B . . R K . 1 ``` Bf5 is blocked by f-pawn. Be5 is legal and attacks e7 (Black king) directly. This is a strong development move that directly attacks Black's exposed king. Let me play Be5. Hmm, Bxe5 would be a capture but it seems like it's listed as e5 in the legal moves. Let me try Qf4 — attacks e7, centralizes, and pressures Black.
    its reasoning, the end of it — the whole turn is in the replay above